talkingpopla.blogg.se

History of autodesk flame
History of autodesk flame











  • Media Cleaner, a video-encoder for the Mac, and Edit, acquired from Media 100 in 2001.
  • Matchmover, now bundled with 3DS Max, Maya and Softimage, Retimer and VTour.
  • Discreet Frost, introduced in 1996, a SGI-based template-based on-air graphics system for news, weather and sports.
  • Software currently produced by the division includes Combustion, Maya, Softimage, 3ds Max, Inferno, Flame, Flare, Flint, Smoke, Lustre, Backdraft Historical Products Today, the division's main products are Maya, 3DS Max, Softimage, Mudbox, MotionBuilder, the game middleware Kynapse, and the creative finishing products Flame, Flare, Lustre, and Smoke. One of the most significant one was in October 2005, when Autodesk acquired Toronto-based Alias, and merged its animation business into its Entertainment division. Through the years, Autodesk has augmented its Entertainment division with many other acquisitions. In March 2005, Autodesk renamed its business unit Autodesk Media and Entertainment and discontinued the Discreet brand. Flame, which was originally named Flash, was first shown at NAB in 1992, ran on the Silicon Graphics platform, and became the company's flagship product. In 1992, Discreet Logic entered into a European distribution agreement with Softimage, and shifted its focus on Flame, one of the first software-only image compositing solution, developed by Australian Gary Tregaskis.

    #History of autodesk flame software#

    Eddie was the brainchild of Australian software engineer Bruno Nicoletti, who later founded well-known sfx software company The Foundry, in London, England. sales director Richard Szalwinski, to commercialize the 2D compositor Eddie, licensed from Australian production company Animal Logic. Montreal-based Discreet Logic Inc had been founded in 1991 by former Softimage, Co. The combined Discreet-branded product catalog then encompassed all the Discreet Logic products, including Flame, Flint, Fire, Smoke, Effect, Edit, and Kinetix's product, including 3D Studio Max, Lightscape, Character Studio. The Academy of Motion Picture Arts and Sciences granted in 1998 an Academy Sci-Tech Award to Gary Tregaskis, Dominique Boisvert, Philippe Panzini and Andre LeBlanc, the original designers and developers of the core Discreet Logic products, Flame and Inferno. The new business unit would be named Discreet. At the time, it was its largest acquisition. In August 1998, Autodesk announced plans to acquire Discreet Logic and its intent to combine that operation with Kinetix. It originally created a San Francisco multimedia unit in 1996 under the name Kinetix to publish 3D Studio Max, a product developed by The Yost Group. Autodesk Media and Entertainment is a division of Autodesk which provides animation and visual effects products and was formed by the combination of multiple acquisitions.











    History of autodesk flame